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Thread: MoveIt - flash version

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    Anders's Avatar
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    MoveIt - flash version

    MoveIt object - Flash version
    Would like if people could test it a little to see if it behaves just like the C++ version

    [img:center]http://www.andersriggelsen.dk/images/extensions/moveit.png[/img] Download: http://www.andersriggelsen.dk/files/extensions/MoveIt.dat

    Place in your \Data\Runtime\Flash\ folder.

  2. #2
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    Re: MoveIt - flash version

    Thanks!!!

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    Re: MoveIt - flash version

    This is cool. Can't wait to test it. Thanks Andos!

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    Re: MoveIt - flash version

    I've tried with a simple use, swapping object position and it is working fine. But I tried to run an example you made of bejeweled with move-it and it seems to broken. However I'm not sure if it is Move-it or AGBO, since the pieces are sliding smoothly. I can send you the MFA if you don't have it anymore. Thanks!

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    Re: MoveIt - flash version

    Would like that

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    Re: MoveIt - flash version

    all right, PM sent

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    Re: MoveIt - flash version

    Yay! Shall try this out

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    Re: MoveIt - flash version

    What are the Units of Speed? I want my projectiles to move exactly the same speed on the MMF2 client as on the Python server.

    The best of my guesses was that it seems to be PixelsPerSecond*9.4. So if I want my bullets to move 48 pixels per second, I have to give the speed 48/9.4... but it's not perfect.

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    Re: MoveIt - flash version

    From what I can see in the source you have to divide by 10.
    I calculate the amount of steps it should take by dividing the distance with speed/10.0.

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    Re: MoveIt - flash version

    no problems here Andos and thanks.

    *Edit

    by the way, hows the new verison of parallaxer coming along?

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