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Thread: Efficient drawing method for online games

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    Efficient drawing method for online games

    This example (made for Sumo) shows how to draw in an Overlay and sending the drawn lines to other players without using that much bandwidth.
    It requires the Overlay Redux object, that's it.
    It does NOT show how to implement online capability - merely the theory behind it: It actually draws the "light" version of the stroke, which looks quite weird. You'll see what I mean.
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