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Thread: Typical Platforming issues.

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    Re: Typical Platforming issues.

    Basically, this is the size ratio I want on the screen.
    It's a side scroller that involves going into multiple rooms and eachroom is about 1200x900, but I want to have the view to be about 300x300 so the view ratio will look like this.

    As of now when you play the game, the ratio looks more like pacman, like you see the entire stage instead of a limited view, as you can see in the picture.

    So would it be easier to just make a lot of smaller rooms, or is there a way to fix how the application is displayed.

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    Re: Typical Platforming issues.

    OH! Well, I;ve been leading you down the wrong trail. Just set the game's window size to 300x300, and set the frame size to 1200x900. Then you can have the event:

    Always: Center scrolling in frame window at (0,0) from character/camera object

    And it will scroll as you wish.
    Working as fast as I can on Fusion 3

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    Re: Typical Platforming issues.

    Where do you adjust games window size? is that the technical name?

    Which area would I change the camera settings in?

    Event editor?

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    Re: Typical Platforming issues.

    If you single click on the application in the work space tool bar, and in the properties you can adjust the window size.

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    Re: Typical Platforming issues.



    Working as fast as I can on Fusion 3

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    Re: Typical Platforming issues.

    From the bottom of my newbie heart.


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    Re: Typical Platforming issues.

    For some reason, once I get my character halfway across a stage, they just fall through the floor.

    Any ideas?

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    Re: Typical Platforming issues.

    *This is after I changed the scrolling.

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    Re: Typical Platforming issues.

    Yeah, you need to set the window size smaller than the frame size. Right now they are the same, which means your window will expand to the entire size of your frame.

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    Re: Typical Platforming issues.

    Quote Originally Posted by JeremySorrow
    For some reason, once I get my character halfway across a stage, they just fall through the floor.
    Make sure you have events for them to collide there and that also the floor (if it is backdrop) is set to platform/obstacle/whatever you need it to be.
    Working as fast as I can on Fusion 3

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