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Thread: Conserving Momentum Between Movement Types

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    Conserving Momentum Between Movement Types

    Hi everyone,
    I have set up a small game where the player is able to change movement types on the fly, between 8-direction movement and a space ship movement. Unfortunately, this seems to stop the moving active object dead. Is there any simple way to conserve momentum or do I need to manually set MMF2 to pass the direction of travel and speed of movement between the movement types?

  2. #2
    Clickteam Clickteam
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    Re: Conserving Momentum Between Movement Types

    Yes you have to manually change it yourself.
    Working as fast as I can on Fusion 3

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    Re: Conserving Momentum Between Movement Types

    Cheers,
    I will get at it then!

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