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Thread: Some problems with the game I am making...

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    Some problems with the game I am making...

    So I've been making this one game for my class. It's a platform game, and the way I am making things is that I'm just using platform controls for the player, and it stops when it collides with the actual "platform" prt. Now occasionally when I jump I get caught up on the platform, stuck. For a simple fix atm I just have it so if you press r it resets the frame. Now I know this is not going to be good enough, so does anyone have any tips?

    Another problem is that in this one point of the game, where I have this sorta "boss" type guy, is that sometimes when it is hit, or is moving off screen, part of it will stick and becoem sort of the background. Like one half of the dragon, and the actual dragon moves around. Is there away to fix this?.. attaching picture for this


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    Re: Some problems with the game I am making...

    As for the getting stuck, make sure you are setting an invisible box to the platform moevemnt and just setting the player to the position of the box. This way animations will not cause collision issues and overlapps.

    As for #2 there could be a variety of things causing it.
    Does it scroll?
    Does it have save background checked?
    Does it have any events to paste it into background?
    What events control animation for getting hit?
    What layer is it on?

    It's just one of those things where it is hard to be specific.
    Working as fast as I can on Fusion 3

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    Re: Some problems with the game I am making...

    Thanks for the help . I don't think I'm gonig to change the invisble box thing, since ive been using the whole collission with the sprite to use the pick axe to hook onto little bumps in the wall.

    And I have save background checked, and all it does is move on a path and change its direction depending on gonig left or right

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    Re: Some problems with the game I am making...

    Quote Originally Posted by CaptainBianco
    Thanks for the help . I don't think I'm gonig to change the invisble box thing, since ive been using the whole collission with the sprite to use the pick axe to hook onto little bumps in the wall.
    Here's a handy trick: Right click on your character and choose clone. Click OK. Now, on the original character (the one with all the colision events) and change all animations and frames to the yellow box, all the same size. Then, just position your character at the yellow box (which should be set to be invisible) and set his animations to that ofthe yellow box.
    Working as fast as I can on Fusion 3

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    Re: Some problems with the game I am making...

    wait I'm somewhat confused.. so am i changing all of the conditions to the yellow box, and just setting the char to the eaxact position as the box, so it looks lieke its using the char?

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    Re: Some problems with the game I am making...

    Kinda, basically yes. What eventually will happen is the box will be invisible (haven't been keeping track of this thread - correct me if I'm being dumb) and then it will just be your character - except it will have a box collision that never changes and is always perfect.

    The animations of the character change, but all the animations for the box won't change anything. So the collisions don't get messed up and the character still looks like it's perfect.

    It's late gimme a break if I'm missing something

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    Re: Some problems with the game I am making...

    No, I said copy a new object of your character, with right click -> clone. Then, on the original object, replace all animations frames with a yellow box of the same size everywhere. Then, set it to be invisible. All you have to do is always set the cloned object's (the one that you didn't replace the animations of) position and animation to that of the yellow box (original object).

    This makes the least work of it.
    Working as fast as I can on Fusion 3

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    Re: Some problems with the game I am making...

    Thanks .. now if only i could fix that second problem

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