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Thread: New static array module

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    Clicker Multimedia Fusion 2
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    New static array module

    I've had a couple versions of the static array library floating around already (and maybe under different names). In a nutshell, it gives you pre-allocated C arrays that look like Lua tables, but are safe from garbage collection.

    This new release is a major upgrade of the original library, and adds support for n-dimensional array indexing (the array is still inherently linear, this is a convenience layer on top of that). There's also some other conveniences added, like cloning.

    http://hocuspocus.taloncrossing.com/rii/xlua-array.zip

    This module is also documented now: http://jaquadro.homedns.org/~xlua/in...?ext_array.htm
    My apologies if it looks overly pedantic, but that's better than no documentation at all!

    In the future, I plan on interfacing this module with other modules like XLua Surfaces and XLuaGL, where the low level nature of the static array would be an excellent match for managing pixel buffers.

    And while I haven't added it in this release, I would also like to add some basic import/export capabilities of the data, since I've received a few requests for that in the past.

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    Re: New static array module

    unfff vbos here i come

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: New static array module

    thanks

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    Re: New static array module

    Any word or progress on the integration of these static arrays for XLuaGL?

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    Re: New static array module

    As soon as Friday passes I will have considerably more time to devote to fixing up my extensions.

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    Re: New static array module

    Excellent news. Definitely looking forward to it

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