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Thread: Tips on making the game run faster?

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    Tips on making the game run faster?

    Hi again =]

    I wnted to do a game that worked with tons of actives, but I am starting to have problems with high numbers.

    If enemies are bigger than 300, the game starts to get slow, is this normal?

    what can I do to handle more than 1,000 enemies, is this even possible?

    Thanks a lot for the help.

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    Clicker Multimedia Fusion 2 Developer

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    Re: Tips on making the game run faster?

    have you tried downloading the HWA (hardware accelerated runtime) version of MMF2? It's a little buggy, but much faster. Still, not sure if 1000 enemies can ever be manageable. Why do you need so many?

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Tips on making the game run faster?

    Go to the frame properties, and look at the object limit.

    Increase it if needed - see if that helps?

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: Tips on making the game run faster?

    Quote Originally Posted by pikzilla
    It's a little buggy, but much faster.
    Actually, HWA is very stable.
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    Re: Tips on making the game run faster?

    I have had no problems with it so far

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    Re: Tips on making the game run faster?

    Thanks a lot, I will try that.

    I didnt know about this mmf2 version, thanks.

    Actually, I need so many because its the "theme" of my game =]

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    Re: Tips on making the game run faster?

    Heaps of actives will cause slowdown, even in HWA, although it can handle many more objects.
    not much you can do after using HWA, its MMF drawing routines that can't really do any better

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Re: Tips on making the game run faster?

    A few years ago I spent many months creating a shooting game. I think i had a max of a few hundred enermys on the playing field at a time. Unfourtunatly, it was pretty much unplayable on most PCs i tried it in - it had far too many slowdown problems.

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    Re: Tips on making the game run faster?

    You can have tonnes of objects (~7,000) in HWA, provided that those objects aren't tied to any events.

    The more events control your objects, the fewer of them you can have before your framerate is affected.
    The explanation must be that the CPU bottlenecks you before the GPU.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Tips on making the game run faster?

    You probably could have optimised your events around that, though.

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