...searching for "Slope_Detective_vol.1"
...redirecting to "Please help me make my slopes use detectors instead of my player object"
Ok so I have slopes working perfectly using DavidN's method by using 3 detectors 2 on the side and 1 on the bottom but I'm thinking maybe just maybe there is another way.
I ponder this mainly because of my future enemies(for the game, not in real life). I want them all to use the exact same custom engine as my main character which means every single one will use the exact same amount of detectors so let me count
1.Enemy object(with alt values)
3.Detector one for being able to jump and platforms
4.Side detector for the left
5.Side detector for the right
6.Detector that goes further below the main object and is for detecting being on slopes.
So each enemy is going to have 6 objects which means if I have 10 enemies I'm gonna have 60 objects!!! And that's just for the enemies!
So I wonder is there some way I can have detectors on the slopes instead?
I nearly had it working but I would go through walls although the player could go up and down the slopes with ease.
So any ideas? How else do people solve this issue? Has it ever come up?
Heres my MFA