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Thread: dialogues

  1. #1


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    dialogues

    I have been using subApps for my dialogues, by creating them at start, setting then to where i want them to show, then hiding them, and making buttons that unhide them. They seem to work, but they can be glitchy (if i open and close one that is loaded inside another there is a wierd overlap or object order error) and they use up system resources on that frame, even if they arent "opened".

    Is there a way to make custom dialogues that show things like inventories, pause/play, and can hold pictures and other objects?

  2. #2
    Clicker Fusion 2.5

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    Re: dialogues

    Layers run slow, but it might work.
    Would it not be good to have a sub-app with different levels like "Dialogue" and "Inventory", rather than one sub-app inside another. Although there's probably some reason for you doing that that I'm overlooking.


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    Re: dialogues

    I know it worked, but it kept overlapping if i have a sub app (referencing another frame) and had a sub app on that, or if i had 2 subApps that i could oen and close. And what do you mean by different levels in the subApp?
    Dif layer levels? Like order of render? Or what?

  4. #4
    Clickteam Clickteam
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    Re: dialogues

    Don't create them at start... create them only when you need them then close them when you don't. You can use non-destroy objects like extensions to store data if you need.
    Working as fast as I can on Fusion 3

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    Re: dialogues

    Hmm, I guess that would work and would fix my layering issue. Could I store data to a global var or would it be easier to save it outside the program? When the subApp is called will it still run all native (at fram start events)?

  6. #6
    Clickteam Clickteam
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    Re: dialogues

    You can store the values needed in an object's alterable values, and then from the main app you can set the global values an strings of the sub app (if they don't share global values and strings). If you want you can store htem in a file with the INI or INI++ object.
    Working as fast as I can on Fusion 3

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    Re: dialogues

    You can set alterable values of the subApp within the subApp? How can I access the subApp alterable values from within that subApp instance.

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    Re: dialogues

    I was going to use ini object. I like it's data structure and I can debug by looking at the ini. What's the Improvement with ini++ extension?

  9. #9
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    Re: dialogues

    Much improved.
    INI++ Features:
    Comparison and Encryption - INI++ allows the files to be compressed and encrypted when saved to disk.

    Path Features – You can select the path that relative paths are relative to. You can save to directories which do not exist and they will be created. There is a read-only mode if you do not wish to modify the file.

    Initial Data – You can specify initial data to be loaded into the object in the frame editor, as well as an initial file to load.

    Dialog Box – INI++ features a dialog box which can be opened at run-time. It is helpful for debugging or cheat menus.

    Case Sensitive – If you wish, the INI file can be case sensitive.

    Repeated Groups and Items – Repeated groups can be merged together. Repeated groups and items can also be automatically renamed.

    Debugging Tools – View and modify the INI file as text from the Multimedia Fusion Debugger.

    Auto Save – INI++ can be set so it does not automatically rewrite the file to disk when it has been modified, however it can still do this if desired.

    No Limits – There are no limits for the size of the INI files, the number of groups, the number of items, and the size of values.

    Searching – There are actions and expressions for searching INI files and even putting the results in other INI++ objects.

    Merging Functions – There are new functions for merging INI files.

    Sub-groups – Groups with sub-groups can be simulated with the object.

    Global Data Stores – An infinite number of global data stores that can be shared across sub-applications.

    Hashed Values – There are functions for having hashed data values, which is useful for passwords and etc.

    Get and Set as Text –INI files can be loaded in directly as text, or the data can be received as a string.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: dialogues

    hmm sounds like what i want. is this included in the latest fusion 2 updator repo? or is there a different downloader. and is "complex sunrise" outdated for extension lists, is there a dif tool? (or can repo's be added to fetch more extensions?)

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