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Thread: MP3 compression bug

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    MP3 compression bug

    Hi,

    I've noticed an annoying bug when exporting a mfa to an swf file :
    If the bitrate for MP3 sounds is lower than 128 kbps, and if the game includes stereo sounds, the exporting fails and shows the message "A problem has occured whild building the SWF application".
    If I only put mono sounds, I don't have any problems.
    But that's annoying, because a 128 kbps bitrate is too big for my game (the swf's size is 5.4 Mb with a 128 kbps bitrate and 4 Mb with 64 kbps)...

    Did anyone else notice this bug?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
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    Re: MP3 compression bug

    This is stated even in help file. That you have to carefully pick up voices. Maybe just redo your wav file and reimport it?

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: MP3 compression bug

    Try to reduce the bitrate of the MP3 compression in the properties of the application.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: MP3 compression bug

    Well, sorry, forgot to read the help file. Looks like 128 kbps is the minimum possible bitrate with stereo sounds

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: MP3 compression bug

    No worries' I started reading it after 9 years of using CT products (it was last year).

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