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Thread: Server extension

  1. #1
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    James's Avatar
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    Server extension

    I took a day off today and decided to write a server extension for Lacewing -

    http://jamie.aquadasoft.com/LacewingServer.mfx

    Untested and no docs/examples, at least until tomorrow or something. Enjoy!

    Also (as it will get buried by this post) I wrote an article about stack messages tonight, if you've been wondering how to use them.

  2. #2
    Clicker

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    Re: Server extension

    Jamie, where do we put this .mfx? In both Runtime and Extensions?

    Thanks

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
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  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Server extension

    Just Extensions will do if you only want to use it via "Run application", but you can stick it in the Runtime folder if you want to build EXEs.

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Server extension

    yay!

    Thanks Jamie,
    is this as fast as pylacewing?

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Server extension

    Faster, due to being multithreaded C++. Obviously things start getting slower when you add custom behaviour as events (MMF2 is single threaded).

    Lacewing server implementations aren't exactly CPU intensive, though. Use whichever implementation you're comfortable with - speed should be the least of your worries.

  6. #6
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Server extension

    Could you maybe make a lua plugin for it?



    Or maybe Retriever can.

  7. #7
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    Re: Server extension

    I think we both would like to see a Lua binding to the extensions and/or lacewing directly. But it's a matter of having time to work on one.

  8. #8
    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Server extension

    I've been testing this out, haven't had any problems so far. We'll see how it goes, but imagine if there were no bugs for the first release!
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

  9. #9
    Clicker

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    Re: Server extension

    Thanks Jamie for the info on the mfa placement.

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
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  10. #10
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    Re: Server extension

    Wow, from looking at the menus this seems pretty good so far! I haven't tested it yet, but I have a few questions:
    A. would it be possible to assign a different channel master for a channel?
    B. Would it be possible to change a channel's hidden state and destroy if channel host leaves state?
    C. Can we force clients to leave channels, or join other channels? Also, I don't entirely understand something about channel names. Can we rename a channel that already exists?

    Good work so far, Jamie!
    Working as fast as I can on Fusion 3

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