http://hocuspocus.taloncrossing.com/rii/xluagl-dev.zip
Give that a try. CopyTexImage, CopyTexSubImage, TexImage, and TexSubImage have been eliminated, and replaced with:
CopyTexImage1D
CopyTexImage2D
CopyTexSubImage1D
CopyTexSubImage2D
CopyTexSubImage3D
TexImage1D
TexImage2D
TexImage3D
TexSubImage1D
TexSubImage2D
TexSubImage3D
The argument lists for all those functions now precisely match the arguments from the OpenGL SDK, in the same order.
Additionally, the arguments for gl.DrawPixels have also been changed to reflect the OpenGL SDK (and now supports the new table / static array pixel sources like the above texture functions).
Over time, more functions will be updated to support new capabilities and reflect the OpenGL SDK. As this happens, existing code will be broken, and that's why this will be released in the -dev zip for the time being.
Documentation has not been updated. Defer to the OpenGL SDK for updated functions unless otherwise specified.