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Thread: Enemy Movement

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    Enemy Movement

    There used to be a feature in Klik and Play that would make an object follow another object.

    My game takes place in a cave, so there are lots of bats. I want these bats to follow the player. Is there anyway I can do this?

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    Re: Enemy Movement

    If you are using bouncing ball movement, you can have an Always Follow Characrter.

    In static movement you can use the X, Y position of the character to get the bats to look at the player based on their X, Y.

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    Re: Enemy Movement

    Yes and if it collides with a wall you can have the bat stop by using the bounce or stop action. Dont set the bats speed too high though because sometimes they can get stuck in walls.

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    Re: Enemy Movement

    I can't seem to find "Follow xxx" in the event editor - should I use an extension?

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    Re: Enemy Movement

    It's called Direction -> Look in the direction of...
    Working as fast as I can on Fusion 3

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