The title of the thread couldn't hold all of the characters I wanted... >.>
Anyway... So I've been playing with the OpenGL collection extensions, and fiddling with the 3D sprites features. I've gotten a lot of cool stuff figured out, but despite all of that, there are two little camera tricks that I want to try and work.
First one is... I want to implement a full, 3D spherical looking with the camera. I've done it already by using the pitch feature, but now what I need to do is try and make it rotate on all three axes based on how the mouse moves onscreen.
The next thing I want to accomplish is, when I am looking in a different direction, and I push a movement key, I want to move along the horizontal plane axes only, without moving up if I am facing up or down in the slightest amount.
Does anyone know a way to get both of these working properly? I want to experiment with those functions if I can get them behaving right. Thanks in advance~!