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Thread: When will the 249 version be released?

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: When will the 249 version be released?

    Jeff

    I'll pm you the email of cpmstars founder/president.

    Developers and sponsors have an 50% equal share of the revenue when choosing cpmstar, with Mochiads it's 10% sponsor/publisher 50% developer and the rest mochi pockets. http://www.mochimedia.com/support/dev_faq#revenue_share_title

    I've bidded and won an a fair few games over at flashgamelicence and 90% of all high end bids usually entail the involvement of cpmstar.

    Highscores - If your thinking of adding a game to FGL and it has a scoring mechanism then adding a highscore api is a must. The following is a good highscore api

    http://code.google.com/p/cunitescore/

    When looking to sponsor a game I usually want to

    Sitelock it for 1-2 weeks (it would be handy for mmf developers to have some kind of extension to lock the flash so that it's only played on xyz domain).

    Highscore - Site visitors are a competitive bunch they'll want to beat Joe Bloggs highscore, if it's a good game and has an high score mechanism then you can guarantee a replay= more ad views.

    Branding - I've just forked out 3k-6k on a game I want my branding on that game as a flash pre-loader, on a 'more games' button in the menu link, as a button at the end of a game and maybe as a permanent small link within gameplay.

    Every now and again I come across a Mochiad game that's been released (2-3 months) but it's no longer allowing the user to play the game instead it's performing a redirect to the developers site (or somewhere else). It's called version control and explains a lot why sponsors are hesitant to add mochiads.
    https://www.mochimedia.com/community/forum/topic/who-controls-version-control#15

    Don't get me wrong I check Mochiads every day for new games but I'll add games only if I really,really like the game (factors that influence this are the game itself, highscore and developers reliability).

    By the way I've noticed a few games developed with mmf in mochis distribution system. And some of these have awkward controls that involve the use of CTRL,SHIFT or TAB. Most flash games usually use WASD, ARROW KEYS or ZXCVBNM. I won't expand on this but it's like a universal control mechanism (player can just drop in and play). If you want to maximize your chance of getting a decent sponsorship or getting a replay on your game then try sticking to the basics.



  2. #12
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: When will the 249 version be released?

    Thanks for the insight about all the details we need to take into account when looking for sponsors.

    So far I released some minigames to gain experience with Mochiads and Flash basics, but I hoped to offer some more complex games to sponsors after the next patch.

    Now it doesn't seem to make much sense, due to the current limitations. I'm wondering what to do with these games, prepare them for launch and put them on hold until more crucial functions are added to MMF?

    Or should I just pump out everything using Mochiads, because there are no plans to add the stuff mentioned above? Some info about CTs plans for future updates would really help to judge the situation.

    Btw, MMF already allows site-locks.

  3. #13
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    Re: When will the 249 version be released?

    @ fishnchips: When winning a bid on a Flash game, what (if any) code do you insist that a developer adds to their game? Assuming that they have a highscore system (would one they've developed themselves be OK?) and have added support for Mochi or CPMStar.

    Would you also be able to provide some examples of games that are worth $500, $1,000, $2,000, $6,000 etc? Just to give us all an idea of the levels we should be aspiring to!


    EDIT: Digging around it does appear that CPMStar is the most popular. Would be awesome if this was implemented

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    Re: When will the 249 version be released?

    Thanks for some insight fishnchips.

    Steven, Ive put in some exemple on a post, on the first page, of a 25k game that was recentely sold in 3 or 4 days of bids.

    Im having the same problems of many. I have a game in 50% of development but i cannot put hin to sponsorship right now for this flexibility problem. So ive decide to make a pause on this game in particular till i see some light on this matter. Time is money, you know.

    As ive said before, maybe you should study some way to let the devs implement some flash resources through a flash injector. Like giving us the ability to reserve some space through the Event Editor to put some stand alone flash codes in this space. This codes would be invisible till the time you compile the app to flash. It would act like a reverved memory feature. Dont see the downs, maybe they exist, but its a case for the ClickTeam to study, cause this feature would please many devs.

    By the way JoKa... if I was you, i would put this games on hold. Use the rest of your time in developing more games and polishing the others. Remember one thing, when you release a game in a viral way, it progressively looses its price. Hide your games till you get a sponsor, after that if thats alright with your sponsor, go viral and all.

    A game that was released one year ago doesnt have the same value than a game released on the week, remember that.

    ClickTeam... can you give us some light here please?

  5. #15
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    Re: When will the 249 version be released?

    Hopefully later this summer when its time for the next Flash/SWF exporter update its something we can address. It won't be in the first update to the exporter.

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

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    Re: When will the 249 version be released?

    very intresting to hear you views fishnchips, I am sure CT will pay attention and look to improve some of these areas in the coming months.

    Would the current functionaility limits from an MMF built game rule out bidding on one for you or just potentially lower the price?

    Are there any other problems that games built in MMF and converted to Flash pose for you?

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    Re: When will the 249 version be released?

    Joka,

    If you have any mini-games less than a 1mg you can try selling on activeden http://activeden.net/category/games and if mmf2 flash files can read xml then you can sell that too (i.e. flash reads ingame banner info from xml).

    Steven,
    Code changes can vary from adding text,spelling mistakes to gameplay changes, but the one constant is the sponsors branding. If the sponsor has their own in house highscore api then you can be sure they'll request that be included.

    Look at the recent bidding on fgl for an idea for game value.

    Andrew,

    It depends if the game is really good and includes sponsors branding then there is no reason to not bid on it.

    Size is the only limiting factor on a game, I try not to sponsor or add anything over 7-13mb if a game is over 7mb it has to be really,really good (gemcraft for instance). One way for developers to cut down on size is lowering bitrates to something acceptable and optimizing images, cut down on useless clutter before adding to mmf2 (pnggauntlet).












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    Re: When will the 249 version be released?

    Look at the recent bidding on fgl for an idea for game value
    How do you see how much has been bidded for a game? I've signed up for a developer account but couldn't see where it shows that... :crazy:

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    Re: When will the 249 version be released?

    Quote Originally Posted by fishnchips
    If you have any mini-games less than a 1mg you can try selling on activeden http://activeden.net/category/games and if mmf2 flash files can read xml then you can sell that too (i.e. flash reads ingame banner info from xml).
    All the games on ActiveDen are made available to be opened in Flash CS3/4, or Flex Builder, or just the plain Action Script, so I doubt just an .swf file will suffice.
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

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    Re: When will the 249 version be released?

    All the games on ActiveDen are made available to be opened in Flash CS3/4, or Flex Builder, or just the plain Action Script, so I doubt just an .swf file will suffice.
    You mean, you can't upload a swf file (only)? you need a source/actionscript file only for upload on ActiveDen ?

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