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Thread: MMF2 + Network + PB

  1. #11
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    Re: MMF2 + Network + PB

    Just before comming back here i went into Aquadasoft site and yeah, Lacewing looks pretty good! It would fit very well for everything i wanna do...

    I use pb coz i feel more comfortable with it than with C++ or python.. it has a lot easier sintax and stuff.. and EXEs are rly fast and small, almost like in C++

    Maybe i could try to 'translate' its c++ or python header (it would be possible, right?) If i do so, ill post it here

    thank you

  2. #12
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    Re: MMF2 + Network + PB

    Corentin , why should i take a look at pylacewing? Is it easier to 'understand' ?

  3. #13
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    Re: MMF2 + Network + PB

    It's really easy to understand, and it's really fast too. Python is an easy language, it will probably be far easier to learn python and use pylacewing than implementing lacewing protocol in purebasic

  4. #14
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    Re: MMF2 + Network + PB

    haha i dont know why but python scares me a little... its kinda near c++ and pb is easier forever :/

    actually i prefer c++ instead of python
    maybe someday a give it a try for sure

    anyways, its less coding to translate the c++ header file to pb and use lacewing.dll

  5. #15
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    Re: MMF2 + Network + PB

    I made my server using PB and my client using MMF and Moosock extension, it works very well... the only problem is that when i send messages from the client the server receives them instantly.. but when the messages are sent from server to client, the client freezes for like 5 secs and them come back to normal (and get the message as well)

    Anyone knows why is it freezing when moosock gets a message?
    I just connect/send a string/receive a string... no other actions/conditions.. and its set to "select socket object on fired event" and not to "use bloking mode"

    I can't make the client using lacewing, oinc, mooclick, moogame, etc, because they all have their own protocol so i can't just send/receive simple strings :/ (and making the server with those extensions is not an option for now)

    oh, and i want the client to be made in MMF because of the obvious time saving

  6. #16
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    Re: MMF2 + Network + PB

    Isn't there a way of doing this by using any Lua extension or .net Script extension to access some network function or something? :S

  7. #17
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    Re: MMF2 + Network + PB

    Can't you just use a Lacewing server written in MMF2?

  8. #18
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    Re: MMF2 + Network + PB

    Sorry for the insistence.. my server is quite big on code and it will be painful to remake it in MMF...

    I thought i could use LuaSocket, but the XLua extension just crashes when i call it...

    I'll be using Lacewing then; thanks
    EDIT although i just figured out it works fine with Lua+ )

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