hey i'm driving myself crazy trying to figure this out. basically, i have a spawn point object that spawns enemies in my level. i want to make it so that it can't spawn another enemy until the one it's already created has been destroyed. but there are multiple spawn objects on screen at once that have all spawned their own enemies, so i can't just use the "have all objects been destroyed" thing.
i've tried using fixed values for this but i must be doing something wrong. help?