User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 15 of 15

Thread: Grid movement for a board game?

  1. #11
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Grid movement for a board game?

    Quote Originally Posted by RickyRombo
    Or just Random()
    Are you serious? That would literally make cards at random. What if there are only a ertian number of each card, like real board games?
    Working as fast as I can on Fusion 3

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Grid movement for a board game?

    Then you'd have two numbers representing the same card..?

    Don't spazz.

  3. #13
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Grid movement for a board game?

    RickyRombo, what if you had a setup like this:

    1 Special Power card
    10 move forward 1 cards
    5 move forward 3 cards
    5 move backward 2 cards
    4 move forward 12 cards
    4 switch places with another player cards

    ect..

    The game would be ruined if you just spouted random cards.
    Working as fast as I can on Fusion 3

  4. #14
    No Products Registered

    Join Date
    May 2010
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Grid movement for a board game?

    are you sure random pool and random multipool are on mmf2 standard? I haven't seen them.

  5. #15
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Grid movement for a board game?

    They aren't a default extension (one that comes with MMF2 when you install it and update it) you have to download them yourself. You can get the random multipool object from the Released Extensions forum. The Random Pool object might be way back on some earlier pages, but it is simpler to use.
    Working as fast as I can on Fusion 3

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. How do you Code a Board Game?
    By redpandagames in forum SWF/Flash Export Module Version 2.0
    Replies: 3
    Last Post: 13th October 2012, 04:04 PM
  2. Board Game Tutorial
    By Jeff in forum News
    Replies: 0
    Last Post: 15th July 2008, 11:06 PM
  3. Movement and game Board Issues
    By RobTheBuilder in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 22nd June 2007, 02:29 PM
  4. Turn-based board game movement
    By MTCMusic in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 11th April 2007, 10:30 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •