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Thread: Surface Object

  1. #11
    Clicker Multimedia Fusion 2

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    Re: Surface Object

    Woah, this looks really awesome. Good job Looki!

  2. #12
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Surface Object

    Thanks.

    ASD: The options are system-dependant, but it should work! I'll have a look at it.
    Pharanygitis, you're right :blush: I will fix that soon, gotta upload some examples as well.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Surface Object

    Cool i have been waiting for this object

    I will be testing this very soon, thanks

  4. #14
    Clicker

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    Re: Surface Object

    Quote Originally Posted by Looki
    ASD: The options are system-dependant, but it should work! I'll have a look at it.
    system-dependant?

    I was disabled ClearType in the setting of Windows. however, it's worked(Anti-aliased is doesn't work).

    What is the difference between Anti-aliased and ClearType?

  5. #15
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    Re: Surface Object

    Looki, this object is great! Thanks very much!

    Just one thing: I can't seem to place active objects in front of it. I'm only using it to dynamically draw a line between a point and the mouse but it seems to remove actives when I "clear" the surface.

    Edit: It's almost working now. Actives are flashing instead :/

  6. #16
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Surface Object

    ASD: Ah, yes! ClearType should work no matter what, sorry. But anti-aliasing should, too...
    The difference between anti-aliased and ClearType is that ClearType uses a more advanced technique, see this picture:

    Note how the borders are orange/blue - that makes it more readable to us. With simple anti-aliasing, these colors are not used, which makes it a bit uglier but still better than aliased text.

    Nim: An example would be nice! I should have access to MMF within a few minutes so I can test it myself.
    EDIT: Never mind, I'm able to reproduce it
    EDIT2: Gee, thanks, I simply forgot to set a stupid flag. It will definitely be fixed for the next build. I've been working on the display routines recently... This fixes the fine collision masks bug as well.

  7. #17
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Surface Object

    I have tested this quickly, first impressions are this needs examples lol

    I hope you won't mind me saying it but compared to overlay redux i find it confusing, possibly down to the naming and no help/examples. It seems like the most basic thing from redux but cannot yet figure out how to simply paste all copys of a active into the surface together, seems it would be one of the blit options?

    Most of the other stuff seems to work well and this will be very useful, i just need to get used to how it works

  8. #18
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Surface Object

    Okay, since I've fixed a bad redraw bug, the fine collision bug, and forgot to add the Flash build, here's a new version.
    No examples yet. I'm working on that.
    I agree, Atom, it's hard to figure out what to do. I will definitely upload some within the next hours.

    http://clickteam.info/looki/Extensions/Beta/Surface.zip

    The flash build is limited to the actions in the "With color" sub-menu. Polygons&text are not supported. Shapes are drawn with anti-aliasing, I was unable to figure out how to disable that.
    The image that is drawn in the frame editor is not copied. Some expressions like Get RGB should work as well...

  9. #19
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    Re: Surface Object

    I came here to ask about the Flash build not working, and you've already fixed it This is great, Looki. Thanks a lot.

  10. #20
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    Re: Surface Object

    Thanks Looki.

    I set font quality to 2 and drew the text. But the text was not displayed.

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