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Thread: Surface Object

  1. #511
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    That's probably it. I'm pretty sure I don't have the latest build. Thanks!

  2. #512
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall CreatorUnicode Add-on

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    Quote Originally Posted by Looki View Post
    I think I never figured out how to do that. I don't know what the default quality is (it's part of MMF's API).
    Ok, maybe you can find out somehow.

  3. #513
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Quote Originally Posted by Looki View Post
    Can you please make sure that there's no Surface.mfx in Extensions/HWA and Data/Runtime/HWA? If there is, simply delete them.
    Ok, Thank you!

  4. #514
    Clicker

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    every link on this thread is down.. i need the surface object for 2.5

  5. #515
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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  6. #516
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    You might also be able to get it via the Manager: http://community.clickteam.com/threads/83607-Guide-to-installing-Extensions (if you are on XP then install build 281 beta first). Not sure if it is version 2.5, tho.
    .:::.Joshtek.:::.

  7. #517
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Hi, does any know how if this extension can do a "mulitply" effect between two images loaded into the surface? I found a shader effect that I could use between surfaces or ative pictures but then can save the final image.

    Thanks
    Andy

  8. #518
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Hey,

    It's possible but unfortunately there's no efficient solution - you'll have to use a user callback, which is similar to looping through all pixels via fast loop, but faster.

    https://dl.dropboxusercontent.com/u/...7/multiply.mfa
    The example blits image 1 onto image 0 with a callback effect, which will assign a color that is calculated in the "On callback" condition. There, we simply multiply the source and destination images.

    Please make sure you're using the latest version (see above for C2.5), or https://dl.dropboxusercontent.com/u/...7/Surface2.zip for MMF2.0
    There's a help file included which explains "callbacks" etc.

  9. #519
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Thanks Looki, works great. The only issue I have ran into is: When i load a PNG file wich has an alpha with it that i want to "mulitply" onto image 0, the multiply seems to be ignoring the alpha and blitting it, its strange? Why could this be?

    Thanks
    Andy

  10. #520
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Not sure what you mean by "ignore". The alpha won't be multipled. If both images have alpha -> some pixels won't be 100% visible, you need enable alpha composition in the blit menu. However AFAIR alpha composition doesn't currently support blit callbacks, which basically means you need 2 passes, one for color, one for alpha, and it's all a bit complicated..

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