I'm not sure if HWA would affect this at all, but just in case, I'm posting in the HWA forum. I've been using counters and object values for awhile now, and besides being incredibly disorganized, I suspect it's memory-inefficient as well.
My question is this: is writing and reading to an array (not saving to an external file, but just for in-game values) slower than using counters or object values to recall stored values? If so, is it a negligible difference? Or should I make the switch in my existing game?