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Thread: importing flash content created using MMF

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    importing flash content created using MMF

    Hi, I'm trying to load a swf application made withg MMF inside another flash app by using the Loader class. The mmf swf file does load well and can be seen on screen, however it is not placed on correct place and is not resized according to my code - it always goes to screen upper left corner and keeps original dimensions. Is this correct? What can I do to correctly load a swf file made with MMF?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Re: importing flash content created using MMF

    The problem seems even bigger... After loading a game created in MMF into my previous swf, I just losse all control of it... I can't enev unload the file...

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    Re: importing flash content created using MMF

    MMF games are true actionscript applications, without a timelime. This may be the reason why it does not work.

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    Re: importing flash content created using MMF

    This shouldn't be a problem... Probably the swf runtime access the document root (always a bad idea) and because of that these app imports are complicated. Anyway, importing a swf at runtime inside another app is usual and it is exepected from flash/flex files. If this is not a design option I believe it should be considered a problem for further relaeses.

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    Re: importing flash content created using MMF

    Just curious, this works if imported in another scene? Never tried it.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Re: importing flash content created using MMF

    Well, the game actually works perfectly. The problem is about resizing it (minor) and placing it on stage (major). Also, some functionality seems to be lost, like tracing output. This happens whenever you make the load.

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