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Thread: Enemy Life

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    Enemy Life

    Ok thanks to the people who helped me in my last thread, my zombies spawn in and move correctly. Thanks, again.

    Now I have a different problem. When there is more than 1 zombie on the screen and I kill one, both of them die. I have the health for them set as a global value. How do I make seperate health counters for each enemy as soon as they spawn?

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    Re: Enemy Life

    You pretty much answered your question in your question:
    Quote Originally Posted by Gate001
    make seperate health counters for each enemy as soon as they spawn
    That is exactly what you do. Now, all you have to do is set each counter to the position of the enemy (with some offset of course to it doesn't overlap) and set the counter to an alterable value of the zombies. The alterable values will be the health.
    Working as fast as I can on Fusion 3

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    Re: Enemy Life

    The game I've been working on uses Alterable Value A as health. This way, it's specific to a given object.

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