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Thread: MMF2 HWA Final Version

  1. #11
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: MMF2 HWA Final(?) Version

    The only problems I see is issues with copying and pasting with menu commands as opposed to Ctrl+C/Ctrl+V (which work fine).

  2. #12
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    Re: MMF2 HWA Final(?) Version

    HWA download link doesn't work??

  3. #13
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    Re: MMF2 HWA Final(?) Version

    There were problems on the server yesterday, but they are getting fixed. The HWA links work now.

  4. #14
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    Re: MMF2 HWA Final(?) Version

    Thanks!

    When is a peculiar problem of HWA fixed?

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    Re: MMF2 HWA Final(?) Version

    Just a minor thing, would it be possible to allow the alt. values in the object properties to accept decimal values?

    Right now, just setting some initial alterable values for an object, putting a decimal number just seems to erase it to zero, have to make an event just to set the value to a decimal. Unless my mmf is just glitchy somehow?

  6. #16
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    Re: MMF2 HWA Final(?) Version

    If you're doing calculations in the expression where you set it, you need to make all the numbers floating points.
    (x*1.0) is a good way.
    You would get a different result if you're comparing floating point (decimal) variables to integers than 2 integers.
    ...so probably not your MMF2
    EDIT: You can set them to decimal numbers, you just have to be careful how the actions/expressions that set them are coded

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    Re: MMF2 HWA Final(?) Version

    Quote Originally Posted by bockert
    Just a minor thing, would it be possible to allow the alt. values in the object properties to accept decimal values?
    I'd like this too.

  8. #18
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    Re: MMF2 HWA Final(?) Version

    That would cause consistency errors, as they are most likely currently being stored as ints, it would break compatibility with older builds.

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    Re: MMF2 HWA Final(?) Version

    It would also be a great addition to have multiple hotspots
    Unlike some other issues, there really aren't many practical workarounds for this.

  10. #20
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    Re: MMF2 HWA Final(?) Version

    Sin(), Cos(), and Alterable values count as a workaround. If yor hotspots will be in coordinated between 0 and 255, you can use one alterable value per hotspot with the GetRGB(X, Y, 0) and GetRed() for X and GetGreen() for Y.
    Working as fast as I can on Fusion 3

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