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Thread: MMF2 HWA Final Version

  1. #21
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    Re: MMF2 HWA Final(?) Version

    Right, and it would be a good workaround for static or simple rotating sprites.

    But the problem is in animation: When making characters with lengthy animations involving turning/rotating in 3D space, and multiple action spots needed per frame, without being able to set the hotspots in the frames the only way to do it is to make an array for every sprite and manually input all the hotspot coordinate information, and then constantly reference the array with events.

    It works, but it is inefficient. Especially when many of such sprites are involved. Maybe a system like the global values for object action points? Or just increasing the number of action points. Would be a big time saver in situations such as these.

  2. #22
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    Re: MMF2 HWA Final(?) Version

    I'd say the solution is a dynamic number of action points where you can add and remove them and get their positions by an index.

    Personally I think this is useful. For a character that moves the arms individually and non-symetrically, where you want items fixed to both hands, sin() won't really help, and workarounds
    would get too time consuming to deal with, so it's definitely a valid feature suggestion, and I'm normally against new MMF features.

  3. #23
    Firecodemonkey

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    Re: MMF2 HWA Final(?) Version

    Extra action points has been on the wishlist for longer than I can remember!
    The problem with it is that it requires a lot of interface changes to the picture editor and to all the events that use action points. But it's still a really, genuinely useful feature rather than a 'convenience function', so we'll see.

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    Re: MMF2 HWA Final(?) Version

    Maybe instead of adding more action points, we keep the same system and have a third thing that there can be more than one of, eg "Special Points" or so.
    Working as fast as I can on Fusion 3

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    Re: MMF2 HWA Final(?) Version

    That just makes it more complex...

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    Re: MMF2 HWA Final(?) Version

    Quote Originally Posted by ChrisB
    Extra action points has been on the wishlist for longer than I can remember!
    The problem with it is that it requires a lot of interface changes to the picture editor and to all the events that use action points. But it's still a really, genuinely useful feature rather than a 'convenience function', so we'll see.
    Ah, I was thinking it would be neat for MMF3, I kind of hope there'll be a lot of room for change in that!

  7. #27
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    Re: MMF2 HWA Final(?) Version

    If you change animation sequence from X to Y (having the same Hot Spot but different action point as then do action, then change back (in the same event), you can easily stick an event based on Y's action point (eg, a heli with multiple missile slots).

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    Re: MMF2 HWA Final(?) Version

    And that can be done in expressions with the help of the Fast Function Object
    Working as fast as I can on Fusion 3

  9. #29
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    Re: MMF2 HWA Final(?) Version

    Nifflas MMF3 will be somehow written from scratch (look forward for CC10 Q&A session!), so we have to promp out this one

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    Re: MMF2 HWA Final(?) Version

    Does this mean we can expect an updated SDK at some point?

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