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Thread: Frame Transitions - Inf. Jumping

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    Frame Transitions - Inf. Jumping

    PROBLEMS AGAIN

    I'm a hopeless case, y'see.

    Alright, so in my project, when you walk left off the map, you go into the next room, meaning you also go into the next frame. If you, say, jump into the next map... the next frame hasn't registered that the object has already jumped, and so can "double jump". Meaning, you could infinitely jump between the two maps getting higher and higher. Any way to fix?

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    Re: Frame Transitions - Inf. Jumping

    Launch an action that causes a global value to be set to 0 if NOT jumping and 1 if IS jumping when going to next frame, then, at start of the next frame, do a condition "Global value=0" and if it is 0 then allow the player to jump, and if it is 1, then don't allow another jump to be executed. Sorry for bad english, been up constantly for 2 nights. Hope I helped

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    Re: Frame Transitions - Inf. Jumping

    Yeah, I worked out the first part myself, probably should have mentioned that before.

    Only problem is, I'm not sure how to stop the player from being able to jump.

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    Re: Frame Transitions - Inf. Jumping

    What kind of movement you using?

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    Re: Frame Transitions - Inf. Jumping

    Platform, I think.

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    Re: Frame Transitions - Inf. Jumping

    Hmm... I lack knowledge on platform movement. Surely that if the character is in the air, he shouldn't be able to jump anyway?

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