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Thread: Status and Etc Text

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    Status and Etc Text

    I have a 3D maze and everything is going pretty good. How would I show status Text for HP and etc that would stay in the left-top side of the screen at all times, no matter where the player is?

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    Marv
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  2. #2
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    Re: Status and Etc Text

    Insert a string object at 0,0 and not change any settings? Maybe just make it not displayed as background.
    Working as fast as I can on Fusion 3

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    Re: Status and Etc Text

    Use Counter? It always follow the screen

  4. #4
    Clicker

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    Re: Status and Etc Text

    Na LB. The string does not show at all.

    A counter does no good if I can't show the the text.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Status and Etc Text

    Is the string displayed above the opengl camera?
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    Clicker

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    Re: Status and Etc Text

    Actually I am not using that OGL extension in my 3d maze.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Status and Etc Text

    Put the string object(s) you want on a separate layer above the OpenGL object's layer.

  8. #8
    Clicker

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    Re: Status and Etc Text

    I will try that and thanks. Just trying to do a HUD.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Status and Etc Text

    this specific opengl extension runs in its own window afaik, so you can't display anything above it

    you'd either have to have your hud around the gl window but not overlapping it, or draw the hud yourself through opengl (which would require you to write your own bitmap font code)

  10. #10
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    Re: Status and Etc Text

    Nice to know xyzzy. I will just go with a sub-application with key presses. They work. Thanks.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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