It won't sit in my program and do nothing!
Originally Posted by nivram
The array will always be the same every time the game is run, so I don't actually need to load and save it. It will contain level information, e.g...
Each time 'Level' is incremented, the frame will use the information in the relevant array location to determine the (for example) target score and the number of enemies on that level.
Level Target Score No of enemies
1 10 5
2 15 10
3 25 20
I can populate the array in a 'start of frame' condition, but that it quite time consuming and not particularly easy to manage. I was wondering if there was an easier way to populate an array at run-time; a bit like the 'data' function in ye old days of basic.