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Thread: Grouping objects

  1. #1
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    Grouping objects

    Is it possible to group objects at design-time so that when they are dragged and moved around the frame, all the objects in a group move together.

    I am thinking of something similar to applications like PowerPoint where you can group items to more easily manage them.

    I appreciate that they would still be separate objects at run-time, but in terms of laying out objects in a frame, it would make life much easier. For example, I have a volume control which consists of four separate objects; a speaker symbol, a plus, a minus, and a volume bar (which shows the current volume). I know that it is possible to select them all simultaneously by shift-clicking, or dragging a box around them, but it would be great if they could be kept together automatically.

    Along the same lines, it would be nice to be able to place items like this onto a single 'holder' or canvas, so that when I want to move all the objects in the same vector at runtime, I could just move the canvas; a bit like placing multiple sprites into a single sprite object in AS3.

    On that last note, in the absence of a built-in method, what are suggestions for creating this effect in MMF2? My first thoughts are to Always set the X & Y coordinates of the individual components relative to a transparent 'canvas', and then move the canvas. This could be optimised to ensure that the component coordinates are only updated if the canvas is being moved.

    Suggestions appreciated.

    Thanks.

  2. #2
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    Re: Grouping objects

    You could always use layers, and shift+a to select all of those objects in that layer, but I assume you might want a more practical solution. Unfortunately, thats all I've got.

  3. #3
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    Re: Grouping objects

    Quote Originally Posted by jhonson
    You could always use layers... Unfortunately, thats all I've got.
    That's better than I had come up with, so thanks.

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    Re: Grouping objects

    layers only slow down the application at runtime.
    I agree there needs to be a good grouping method

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Re: Grouping objects

    How about the ForEach object.
    I'm sure you can do what you require with it.
    (check out the examples that come with the extension)

  6. #6
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    Re: Grouping objects

    gerald the ForEach object doesn't let you handle objects in groups at edit time.

    Also I see no point in this feature because you can shift click and select several objects.
    Working as fast as I can on Fusion 3

  7. #7
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Grouping objects

    Click and drag the box around them, too

  8. #8
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    Re: Grouping objects

    Quote Originally Posted by LB
    gerald the ForEach object doesn't let you handle objects in groups at edit time.
    Opps!!, I guess I should of read the post better. Thanx LB

  9. #9
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    Re: Grouping objects

    Quote Originally Posted by uprize
    layers only slow down the application at runtime.
    They do? Is there further information on this please, so I can read up on it?

    Thanks.

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