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Thread: Pasting into background/add backdrop - limit?

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    Pasting into background/add backdrop - limit?

    I have an object that leaves a trail by 'Always' creating an active duplicate at its coordinates and have that duplicate active 'add backdrop' and then destroying the duplicate object. The problem is after a short while the trail stops being pasted. The same issue occurs when I try 'Paste to background' instead. If I make 'Always' timer-based (e.g. Every 0.008 seconds) then it of course takes longer, but the trail will still eventually stop being produced.

    Is there a limit on the paste into background function, or perhaps the 'Create' event?

    P.S. The duplicate object is definitely being destroyed so I don't think I'm hitting an Active object limit. I was under the impression that MMF2 treated the backdrops as one large image?

    I'm using the latest build of HWA.

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    Clickteam Clickteam
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    Re: Pasting into background/add backdrop - limit?

    Could you post an example of this?
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Pasting into background/add backdrop - limit?

    Backdrops will have the same object limit as your active object limit, but not from the same counter. There is a separate, "invisible" counter for backgrounds, initialized and maxed at the frame property's value for active object limit.


    So you might have 300 objects in a 300 object max, but you'll still be able to generate 300 backdrops. Once that limit of 300 backdrops is hit, you cannot make new ones.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Pasting into background/add backdrop - limit?

    Yes, MMF2 treats the backgrounds on frame 1 as one large image in a collision mask that's generated before the game is run, but additional backdrops are treated as individual objects. Try raising your "Maximum objects at runtime" number in the Frame Properties.

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