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Thread: [Beta] Flash Fx (Includes SWF zoom)

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    [Beta] Flash Fx (Includes SWF zoom)

    This is an object I'm currently developing for the Flash runtime.
    Just wanted to know how much demand there is, and I already have a ->VERY<- early build of it.

    It will allow you to use quite a lot of Flash's features that are not implemented in MMF's runtime:

    • Blend modes (Similar to ink effects: Add, Subtract, Multiply, Screen...)
    • Filters (Blur, Bevel, Glow, Drop Shadow, Convolution Matrix etc.)
    • Color matrices (Similar to HWA's color coefficients, bit more advanced)
    • Transform matrices for scaling, skewing, and rotation - Might be very useful when applied to the whole frame (E.g. for rotating the camera).
    • Stage scaling (For resizing the SWF)


    Some of the blend modes and stage scaling might be implemented in the next Flash Update. I've reported these features to Francois.

    All these effects can be applied to objects, layers and the whole frame. Like effects in HWA.

    I've made some tests and they work nicely, however, I can't show anything to you right now.

    If you want zoom for your SWF, you can use the current build: http://clickteam.info/looki/Extensions/Flash/FlashFx.zip
    It can't do anything else, though

    Start of frame -> Set stage scale mode to "exactFit" should work fine. Edit your HTML file and change the width and height parameters to see the effect.

    By the way, this extension will not work in MMF2 itself. You have to build the SWF to see a change.

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    Re: Flash Fx (Includes SWF zoom)

    yeah! Blend modes! Awesome!!!

  3. #3
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    Re: Flash Fx (Includes SWF zoom)

    Sounds like a winner to me.

    Marv
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    Re: Flash Fx (Includes SWF zoom)

    I still have to make some design decisions.

    #1
    Set blend mode of [Active] to "Add"

    or

    #2
    Select [Active]
    Set blend mode to "Add"

    The problem here is that when using, for example, filters, there are a lot of parameters you can set, and then you'd have to specify the Active over and over with the second method.
    However, for a simple blend mode, the first method is more convenient.

    What do you guys think? Would love to hear some input there.

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    Re: Flash Fx (Includes SWF zoom)

    If you can set blend mode of active to add in its properties and call other function through the event editor I don't see why not go with #1.

    In any case, my vote would go to #1.

  6. #6
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    Re: Flash Fx (Includes SWF zoom)

    I'm not gonna hack MMF to add a blend mode property to active objects, am I?

    I think I'll incorporate both methods, with two sub-menus. "Quick" (#1) and "Advanced" (#2) or so. Quick wouldn't have all the features.

  7. #7
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    Re: Flash Fx (Includes SWF zoom)

    Wow Looki!
    Can I hire you

  8. #8
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    Re: Flash Fx (Includes SWF zoom)

    Now that you ask for it... how about $500 and I won't quit working on this object immediately?

    Anyway, good that the reception is positive.

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    Re: Flash Fx (Includes SWF zoom)

    Quote Originally Posted by Looki
    Anyway, good that the reception is positive.
    Haha.. human much?

  10. #10
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    Re: Flash Fx (Includes SWF zoom)

    How about being able to switch to Full Screen mode too?


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