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Thread: Lacewing Flash Bug List

  1. #1
    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Lacewing Flash Bug List

    It's a frustrating business trying to write a game in Flash right now, because occasionally when I export, what works fine in the .exe is entirely broken in the .swf. Can't expect much else though, it's still early days for the runtime. Flash Lacewing has some troubles, so I propose we make Jamie's life easier by finding all the current bugs and assembling a list in this thread.

    On Channel Peer Loop Finished

    Channel Listing - This includes the Request Channel List, Loop Listed Channels Actions and the On Channel List Received, On Channel List Loop and On Channel List Loop Finished conditions.

    Those are just two, two which Jamie already knows about. Can we find any more? My Testing Application, rather messy but maybe useful to someone wanting to help.
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Lacewing Flash Bug List

    If you redownload Lacewing.zip, the first one is fixed.

  3. #3
    Clickteam Clickteam
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    Re: Lacewing Flash Bug List

    RickyRombo knows all of them.

    There's also On Peer Connect and On Peer Leave, but I think Jamie might have fixed them already for the next version.
    Working as fast as I can on Fusion 3

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Lacewing Flash Bug List

    They're not broken.. I think I already told you it was a problem with the updated pylacewing server being incompatible with the flash client, causing it to stop receiving. It's fixed if you redownload Lacewing.zip.

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