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Thread: Enemies with Health? (read more)

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    Enemies with Health? (read more)

    Well. I was looking through all the topics and looked at the different tutorials, but I can't seem to find what I was looking for...

    Is it possible that the SAME Active object (enemy) to have separate counters without all of them having to link to one counter. If you don't understand, here:

    e.g.
    - I have an active object named Enemy.
    - I duplicate (not clone), it to be the same thing, same characteristics, et cetera.
    - I created a counter for the enemy which is it's health. MIN: 0 - MAX: 100 - INITIAL: 100.

    Now I didn't make different counters every time because I want this enemy to respawn quite a lot of times (note that I'm making a top-down shooter with a survival mode so there is no end, until you die, obviously..)- But that would take a long time if I made separate ones.

    Help?

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    Re: Enemies with Health? (read more)

    Does alternable values work?
    Instead of counters

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    Clicker Multimedia Fusion 2 Developer

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    Re: Enemies with Health? (read more)

    Yes, you should use alterable values. If you add alterable value (called health) in the enemies' properties and set it to a number, every enemy will start with that much health. Then subtract health when the enemy is injured, and when it is less or equal to 0 then destroy the enemy.

    Posting this from a break on my way to Luton for the CC

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