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Thread: Tile integration

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    Tile integration

    I'm in the process of making a top down driving game, and I'm planning to use tiles to build the tracks. The problem is that if I place tiles as individual objects, it will eventually overload the memory (>500 objs) and the game will freeze up. I was wondering if MMF2 has a way of using tile sets so that memory would not be a problem.

    Thanks.

  2. #2
    Clickteam Clickteam
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    Re: Tile integration

    You can change the maximum number of objects in the frame peroperties...

    You should use backdrops and not active objects whenever possible...
    Working as fast as I can on Fusion 3

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    Re: Tile integration

    Problem with backdrop is that I can't import my tile-set in box mode. Someone people had suggested using Text Blitter, but that doesn't support for swf.

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    Re: Tile integration

    Look at the background images object

  5. #5
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Tile integration

    He needs Flash support, besides that object wouldn't do the job anyway.

    I was writing a tile extension once... maybe I'll continue it. I'd port it to Flash too.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Tile integration

    Looki mayby you must continue it!

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