I use a large AO to create a scrolling background. There are always 2 of them on screen to simulate an endless scrolling background. They are moved from the right to the left using Ball Movement. Whenever one has gone off screen on the left a new one is created on the right.
Within MMF it works nearly perfect, but especially after building the app, noticeable gaps between the AOs show up frequently. It even happens with a speed of 1.
Does MMF have some kind of synchronisation problem or do I miss something?
You can see the effect after building an exe with this example.