User Tag List

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22

Thread: Noticeable Choppiness but stable FPS

  1. #1
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jul 2006
    Location
    Denmark
    Posts
    1,812
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Noticeable Choppiness but stable FPS

    in the newest HWA version I've noticed some choppiness (visually what appears to be a decrease in FPS) but in the debugger it is at a stable 60. I can also run my application at 500 fps with ease, so it's not because my application is especially heavy.

    It happens roughly half the time and goes on and off at seemingly random.

    Anyone else noticed this issue? Any more detailed reports? Any words on a fix?

    Thanks

  2. #2
    Clicker Multimedia Fusion 2SWF Export Module

    Join Date
    Sep 2006
    Posts
    1,537
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    I have noticed this too, its almost imperceptible.
    All FPS counters, both hardcoded and timer based, report 50 FPS

    but theres some choppiness in the display


    Its probably nothing and I'm just imaginging it

  3. #3
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,739
    Mentioned
    4 Post(s)
    Tagged
    1 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    Pixelthief... you shouldn't use anything below 60.

    Never noticed anything like this, MechaBowser.

  4. #4
    Clicker Multimedia Fusion 2SWF Export Module

    Join Date
    Sep 2006
    Posts
    1,537
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    I dunno, I have concerns over how many machines can run my game at 50 FPS vs 60 FPS- it has to rotate a 512x512 imagine on every single frame, which is asking a bit much of older GPU's. I do like the way 60 FPS looks, but I *did* notice this sluggishness / choppiness effect much more pronounced.

    About every 20 seconds or so it would have a spurt of 1 second or so of choppiness, without any drop in FPS.

  5. #5
    Clicker Multimedia Fusion 2SWF Export Module

    Join Date
    Sep 2006
    Posts
    1,537
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    If you want, you could be a dear and run my program and see if you notice anything like that. I'm going to officially put it out there next week, but anyone reading this can have a sneak preview:

    (the menu stuff doesn't do anything, since thats what I'm working on right now!)

    https://sites.google.com/site/claniraq/stuff/PlatformerHWA100.zip?attredirects=0&d=1

  6. #6
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,739
    Mentioned
    4 Post(s)
    Tagged
    1 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    It runs perfectly smooth! Very nice by the way

    Too bad your level editor uses that stupid Overly object, hehe.

  7. #7
    No Products Registered

    Join Date
    Mar 2007
    Location
    Sydney, Australia
    Posts
    1,369
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    ^ nice plug for your new surface object

    (its really great btw!)

  8. #8
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,739
    Mentioned
    4 Post(s)
    Tagged
    1 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    Thanks

    Also thanks for making me notice the embarrassing typo in Overlay. :blush:

  9. #9
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    +1 vote for Surface object being great

    This reminds me of a request though about being able to use HWA effects and apply them to surface/layers then store that as new graphics. I remember you told me that you would need to have the HWA SDK to do this.

    So now i am wondering what is happening with that, shouldn't the SDK be released? I know clickteam doesn't plan to do much with HWA now until MMF3, it would be good if they made a SDK though because then 3rd party devs could at least use the options it has and many people here use MMF HWA also.

  10. #10
    Clicker Fusion 2.5 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Location
    Turku, Finland
    Posts
    1,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Noticeable Choppiness but stable FPS

    I have some kind of choppiness in my game as well, especially when scrolling. 60FPS, 200FPS - choppiness stays. I think it only happens with some graphics cards.

Page 1 of 3 1 2 3 LastLast

Similar Threads

  1. Weird animation choppiness?
    By J3sseM in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 4th November 2013, 12:54 PM
  2. Choppiness in windowed mode? Would you please check my demo?
    By J3sseM in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 26th October 2013, 12:07 PM
  3. Updated to a new system - experiencing choppiness!
    By J3sseM in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 24th October 2013, 03:59 PM
  4. destroying created backdrops creates noticeable slowdown?
    By Pineapple in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 3rd April 2012, 05:49 PM
  5. Noticeable differences between Standard and HWA?
    By Gamerdude in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 22nd February 2012, 01:09 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •