How can I do a controller setup?
If you click a box a text shows
"Click button" And that button will be controlled for the action. Like a regular control change.
Is there anyway to do this except doing a condition for every button on the keyboard?
How can I do a controller setup?
If you click a box a text shows
"Click button" And that button will be controlled for the action. Like a regular control change.
Is there anyway to do this except doing a condition for every button on the keyboard?
You have to use the condition Read Joystick State. Not only does it support they joypad, but it works with the controls that you can set from the application properties, frame object, and the menu action in-game.
Working as fast as I can on Fusion 3
I'll try that, ty
Can you give be more detailed.
How do I do the condition?
I would also love to know this.. If its a way, except the built in thing cause it looks silly when its just one player and you can select for four. Like opening a new frame with key options.. You click on the key you wanna change, "press any key" appears, and you select a new. This way you can also rename the keys, instead of "Fire Button 3" etc.
I mean in-game
It's all under the Player objects; Player 1, Player 2, Player 3, Player 4. The ones that look like someone holding a joystick.
Working as fast as I can on Fusion 3
Ye, I know. But how can I make it change the control to what I'm pressing *IN GAME*
Control -> Player Control -> Set Key
Like I said, right where it should be![]()
Working as fast as I can on Fusion 3
How can I change it to the key that I pressed in game?
That way doesn't work as I want it too