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Thread: Using MMF2 Flash Runtime

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    Clicker Fusion 2.5 DeveloperSWF Export Module
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    Using MMF2 Flash Runtime

    Is there a page on how to use the SWF Runtime? I just purchased it and not sure how to get started with it. Ive installed it, added my registration code. Do I just make a game as normal and its already integrated into MMF2?

    Thank you!

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    Forum Moderator Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module

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    Re: Using MMF2 Flash Runtime

    Yes, just select the SWF build type from the project properties.
    -Mokhtar M. Khorshid

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    Re: Using MMF2 Flash Runtime

    Quote Originally Posted by Mokhtar
    Yes, just select the SWF build type from the project properties.
    I recommend that you do this before you do anything else as it will ensure that only SWF objects and extensions are available during development.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Using MMF2 Flash Runtime

    I also recommend to launch the MMF help and read the SWF-related stuff in the "Distributing your application" section. It explains some differences between standard and Flash apps.

    Additionally, select the Flash/Mochi objects in the Frame Editor and check their help file.

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    Re: Using MMF2 Flash Runtime

    Thanks all!

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