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Thread: Double jump with standard platform movement

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    Double jump with standard platform movement

    Hi all!
    Is it possible to implement double jump for an active object using the standard platform movement (no platform movement object)? How can I do it?
    Thank you in advanced for your answers!

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    Clickteam Clickteam
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    Re: Double jump with standard platform movement

    Yes, use Upon Pressing Fire 1 (from the player 1 joystick object): Change movement to movement #1

    EDIT: I made an example:
    http://mfa.aquadasoft.com/view/1283786990-InfJump
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Double jump with standard platform movement

    Or there's another way!

    You could use another active and paste it into the background as an obstacle, and limit it a certain way, and also delete it right away!

    I had an example at one point.

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    Re: Double jump with standard platform movement

    Thank you very much for your .mfa!
    But I still need a little help. I don't want the character to have infinite jump, but just double jump. So I modified your example with these events:
    Active collides with the background
    -Active bounce
    -Active: set internal flag 0 on

    Pressed Fire1 + Active internal flag 0 on
    -Active: select Movement #1
    -Active: set internal flag 0 off

    The problem is I need a third condition in the second event, something like "Active is NOT colliding with the background". How can I do it?
    Thank you again for your help!

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    Re: Double jump with standard platform movement

    Yeah! I did it!
    I write here my events so that it can be useful for someone else:
    Start of frame
    Active: set internal flag 0 off
    Active: set internal flag 1 off
    Active collides with the background
    Active: bounce
    Active: set internal flag 0 on
    Active: set internal flag 1 off
    Pressed fire 1
    +Active: internal flag 1 is on

    Active: select Movement #1
    Active: set internal flag 1 off
    Pressed fire 1
    +Active: internal flag 0 is on

    Active: set internal flag 1 on
    Active: set internal flag 0 off


    Flag 0 is on when the active object is on the floor, flag 1 is on when it is possible to do double jump.

    Thank you for your tip of making: "Select movement #1"!

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