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Thread: Launch an object - use a calculation?

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    Launch an object - use a calculation?

    Is it possible to calculate a direction when using "Launch an Object"? I´ve chosen "Launch in a direction..." but the 1+1 icon is greyed out for me...

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    Clickteam Clickteam
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    Re: Launch an object - use a calculation?

    Hmm, sorry, I don't know. However, you can always just use "in the direction of the object" and you can change the direction before shooting. Then you just change it back to what it was before.
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Launch an object - use a calculation?

    You could always use my Bullet360 object to do it instead

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    Clicker

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    Re: Launch an object - use a calculation?

    You can use the Clickteam Movement Controller to set a direction. I find it easier to use the Vector movement and then just set the direction and speed at runtime.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Launch an object - use a calculation?

    Have you tried my bullet extension? It really makes things simple

  6. #6
    Clickteam Clickteam
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    Re: Launch an object - use a calculation?

    I just realized, you can change the direction of a bullet directly like any object. Just set its direction after launching it.
    Working as fast as I can on Fusion 3

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