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Thread: Tutorial - Trigonometry In Gaming

  1. #11
    RayMarble
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    Re: Tutorial - Trigonometry In Gaming

    Just to confirm it does work in TGF2 too - excellent tutorial ^.^

    I discovered something a bit weird though, in the "Race Car" example, if you keep pressed forward + left / right, I would expect the car keeps driving in circles - instead the path on which it moves slowly drifts away (ie if you keep driving in circles after a while the "car" will exit out of the screen). Is this intentional?

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Eliyahu's Avatar
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    Re: Tutorial - Trigonometry In Gaming

    Consider that we are using integer positions, the one of MMF2. If you used floats for position, an xPos and yPos alterable value set in the racecar, you would have more accurate movement. I assume this issue is just the issue with rounding. If Sin(x)*30 or whatever is 27.5, we only add 27, so you can see how truncating it to an integer can cause a small margin of error.

  3. #13
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    Re: Tutorial - Trigonometry In Gaming

    Thanks a lot. This one was cool.

  4. #14
    Byurn
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    Re: Tutorial - Trigonometry In Gaming

    I love people like you, Eliyahu. Seriously. You justify the existence of the Internet.

  5. #15
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    Re: Tutorial - Trigonometry In Gaming

    Aw thanks man. I love you too.

    *man-bear-hug*

  6. #16
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    Re: Tutorial - Trigonometry In Gaming

    Approoved!

  7. #17
    Clicker Fusion 2.5
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    Now is how a proper tutorial should be done!

  8. #18
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    great!!

  9. #19
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Great tutorial, impressed!

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