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Thread: Here goes a hard one

  1. #1
    Clicker Fusion 2.5 Mac

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    Here goes a hard one

    Hi, I am working in an elaborated light/ Shadow engine, what I have in mind, can be done manually with no problems, but since it will be an automoted engine to add shadow to everything, I want it to work by itself.
    I may have many more questions later , but the first one would be:

    I will work with 2 actives here, stone, and black dot.

    I want that, when I start the game, Black dots will be created in top Y of my Rock, from left to right X, and then, create black dots in botoom Y from left to right X.

    I imagined that I could creat the first one and then, say the next one should be created right after the first, and stop in the last, how to do this?

    Also, the point here is that I need to get the ABS (distance) value from each top black dot compared to its botoom conterpart, so I think they must be stand alone actives, could I do this by spread value? (something that I still can't do right)

    Also... if you just think this is useless, please, help me anyway, maybe I could just no explain how awesome it would be if worked, I would thank a lot.

    And thanks for the attention =]


  2. #2
    Clickteam Clickteam
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    Re: Here goes a hard one

    For creating the dots you could use a ForEach + Fastloop combo
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Fusion 2.5 Mac

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    Re: Here goes a hard one

    Thanks!

    I hope this works with flash =]

  4. #4
    Clicker

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    Re: Here goes a hard one

    I don't think the ForEach Extension has been converted to flash.

    Marv
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    http://www.castles-of-britain.com/mmf2examples.htm

  5. #5
    Clickteam Clickteam
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    Re: Here goes a hard one

    In the released Extensions forum there is an official link for the flash version, and then an unofficial link that fixes some bug in the flash version. So yes, ForEach object works in flash.
    Working as fast as I can on Fusion 3

  6. #6
    Clicker

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    Re: Here goes a hard one

    You are correct LB, my very bad.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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