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Thread: Wall or surface movement

  1. #11
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    Re: Wall or surface movement

    If you make it transition smoothly from tile to tile it will still look nice
    Working as fast as I can on Fusion 3

  2. #12
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    Re: Wall or surface movement

    That's how they did it back in the day...

    That is a really amazing collection of examples, nivram! I'm going to have to dig through those.

  3. #13
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    Re: Wall or surface movement

    Thanks Acord.

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  4. #14
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    Re: Wall or surface movement

    Probably how I would do it, most likely not the best way...
    I would have 4 sensors, one for up, down, left and right.

    Example:
    Enemy_Object Would be Ball Movement
    'Enemy_Object collides with Sensor_Up
    Set Alt Value A to 1'
    'Alt Value A = 1
    Set Direction of Enemy_Object to Up'

    A different number for each direction. Put these sensors on the walls, floors, etc. And just make sure Enemy_Object touches these sensors.

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    Re: Wall or surface movement

    Right... but what if your enemy gets interrupted or knocked off, or you want them to be able to go the other way?

  6. #16
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    Re: Wall or surface movement

    Look at the EnemyWidget of Solgryn!

    It's really an excellent help for solve your problem.

  7. #17
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    Re: Wall or surface movement

    I checked that widget out, but I'm not sure of how it will be useful to make enemies scale walls...

  8. #18
    Clicker

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    Re: Wall or surface movement

    this may give you some ideas.. maybe

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=13006&Searchpag e=4&Main=1773&Words=metroid&Search=true#Post13006

  9. #19
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    Re: Wall or surface movement

    That is exactly what I was looking for! Thanks.

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