User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18

Thread: 1 million gameplays!

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 1 million gameplays!

    The Highscores-btton of Shell Shock doesn't work for me. Great game!

    How did all of you get the games distributed? Mochi and FGD only or also manual submission to other sites than Kong or NG?

  2. #12
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro

    Join Date
    Jun 2006
    Location
    UK
    Posts
    294
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Re: 1 million gameplays!

    Basically we put our games on Mochi and also on NewGrounds. Some are on Kongregate but not all.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Mar 2010
    Location
    UK
    Posts
    17
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 1 million gameplays!

    nice game was going to add it but didn't like the score redirect.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MJK's Avatar
    Join Date
    Jun 2006
    Location
    Espoo, Finland
    Posts
    1,162
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 1 million gameplays!

    Great milestones! 1-2M gameplays is an amazing number and something which previously (without flash runtime) would've been almost impossible for these kind of rather small click games to reach.

    I'm currently at around 0.65M for one of my games.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jul 2006
    Location
    England
    Posts
    820
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 1 million gameplays!

    Quote Originally Posted by xhedgehogx
    Also, just curious, with 1 millions plays, how much would you get from MochiAds with that? :P
    Sorry missed this bit! I've only made $100 so far as the game has been very popular in China so I've got a low average ecpm.

    Steve

  6. #16
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

    Join Date
    Jun 2006
    Location
    Australia
    Posts
    988
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 1 million gameplays!

    Congratulations guys!

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    turtle's Avatar
    Join Date
    Jun 2010
    Posts
    205
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 1 million gameplays!

    Nice! Well any success story is a good story

    I better get busy with my gamemaking...

  8. #18
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

    Join Date
    Jan 2009
    Posts
    1,052
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: 1 million gameplays!

    1 million plays = $100? My oh my ...

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Go Beyond 16 million and D3D9 in 16-Bit display
    By ffomega in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 6th September 2011, 12:22 PM
  2. 1 Active Object, 16 million colors!
    By ProdigyX in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 7th August 2011, 11:48 AM
  3. Graphics mode (16 million colors etc.)
    By alspal in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 5th February 2010, 01:12 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •