[img:left]http://www.andersriggelsen.dk/images/extensions/deadreckoning.png[/img] [size:14pt] Dead Reckoning Object[/size] - Beta 2!
You can now update the values of angles and directions and DR will predict them just as it does with X and Y coordinates.
New feature: Smoothing.
If you want to add additional smoothing to your objects you can now set the smoothing parameter. Setting it too high will make the object lack behind a bit. 0 disables smoothing.
All settings are now individual per object and pr value! You can change all settings to your hearts desires to fine tune the movement of the DR controlled objects.
For example you can use cubic interpolation with smoothing on the X-movement while using linear interpolation and acceleration with no smoothing on the Y-movement. That is up to you.
Also: Flash support!
Information from beta 1:
The Dead Reckoning object solves the problem of handling object movements in multiplayer games where it isn't feasable to constantly send updates over the network. The Dead Reckoning object predicts the movement of the objects in-between updates from the server and makes their movement look more natural and realistic.
Download - Example file [color:#990000](remember to clear your cache to be sure you get the new version and not the cached one)[/color]
Please tell me what you think