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Thread: Force Animation Frame then resume play.

  1. #1
    Clicker Fusion 2.5

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    Force Animation Frame then resume play.

    What do you do if you want to force a random frame (in the expression editor) in one animation and then have a different animation play (looped) as normal?

    I've tried almost everything but this isn't as easy as you'd think.

    Thanks in advance, guys.

  2. #2
    Clickteam Clickteam
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    Re: Force Animation Frame then resume play.

    Can you adapt this?
    Working as fast as I can on Fusion 3

  3. #3
    Clicker Fusion 2.5

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    Re: Force Animation Frame then resume play.

    Now I'm with you! Thank you very much.
    Another thing is that I was using compare 2 general values to test the objects' values, rather than just testing the objects directly.
    It's odd how that condition doesn't work too well, when there are a lot of copies of the object that you're testing.

    Got it sorted now, thanks for your help.

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