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Thread: Sound Player & Generator

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    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Sound Player & Generator

    These objects will replace by Advanced Sound Object.
    The Sound Player allows you to play sound dynamically, i.e. entering their names in the expression editor. You can also load files and add them to the sample bank, and play them with 3 different priority levels and other things.

    The Sound Generator will allow you to generate sound effects and play them at runtime using the source code of a nifty program called sfxr.

    Currently, only the Sound Player object is really usable, so I uploaded a beta of it here.

    Here's the beta:
    http://clickteam.info/looki/Extensions/Beta/SoundPlayer.zip

    No examples yet, but it's rather simple.
    Use one of the Play Sound actions to play any sample that you would normally play by selecting in MMF. The name is the same.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Sound Player & Generator

    Thanks, i will test this soon

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    Re: Sound Player & Generator

    http://clickteam.info/looki/Extensions/Beta/SoundObjects.zip
    (The link in the first post doesn't work anymore!)


    Now includes the Generator, too. This was compiled by demand and I honestly haven't tested it *at all* - from what I remember it works properly but lacks a few things like being able to save presets...

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    Re: Sound Player & Generator

    So those Sound Objects will replace Advanced Sound object or it's other way around? Cause I got confused after first line.

    Edit:

    After looking at your website I find out that this one will replace the old one

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    Re: Sound Player & Generator

    Yes, of course, they will replace the (Advanced) Sound Object

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    Re: Sound Player & Generator

    I noticed that they are not compatible with Flash Runtime ATM, would it be changed? Old one was compatible with Flash.

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    Re: Sound Player & Generator

    Yes.

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    Re: Sound Player & Generator

    http://clickteam.info/looki/Extensions/Beta/SoundObjects.zip

    This new build allows you to get a variable's name by index and vice versa in the Sound Generator.
    But the coolest new addition is that you can now evaluate expressions to change the settings. This will be extended in the future. The variable names are the same as the expressions:
    Code:
    Volume, WaveType, AttackTime, SustainTime, SustainPunch, DecayTime,
    StartFreq, MinimumFreq, Slide, DeltaSlide,
    VibratoDepth, VibratoSpeed, ChangeAmount, ChangeSpeed,
    SquareWave, DutySweep, RepeatSpeed, PhaserOffset, PhaserSweep,
    LPCutoff, LPCutoffSweep, LPResonance, HPCutoff, HPCutoffSweep
    Examples would be:

    Code:
    Delta = 1; Volume = rand(0.5,1); DutySweep *= 20;
    It is also possible to get error messages and there are functions such as sin(), rand(), min(), floor()...

    More info to follow, I'm in a hurry!

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    Re: Sound Player & Generator

    That's epic Looki It looks like it would be one of the best audio extensions! Just would it be portable :<

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    Re: Sound Player & Generator

    Awesome! Expression evaluations mean I have to dig out my music app and finish it...
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


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