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Thread: No "sounds over frames" & "Stop sample" crash

  1. #1
    Clicker iOS Export ModuleSWF Export Module
    Giovanni_Cardona's Avatar
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    No "sounds over frames" & "Stop sample" crash

    "Play sounds over frames" is not working for me,
    and after the first frame, any other frame calling
    a "Stop any sample" crash the iPhone Simulator after a [CSoundPlayer stopAllSounds] call, here's the dump;

    *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[CCreateObjectInfo stop]: unrecognized selector sent to instance 0x6534d90'
    *** Call stack at first throw:
    (
    0 CoreFoundation 0x02765919 __exceptionPreprocess + 185
    1 libobjc.A.dylib 0x028b35de objc_exception_throw + 47
    2 CoreFoundation 0x0276742b -[NSObject(NSObject) doesNotRecognizeSelector:] + 187
    3 CoreFoundation 0x026d7116 ___forwarding___ + 966
    4 CoreFoundation 0x026d6cd2 _CF_forwarding_prep_0 + 50
    5 gametest 0x0001099e -[CSoundPlayer stopAllSounds] + 106
    6 gametest 0x0005ddde actStopAllSamples + 70
    7 gametest 0x000768da callAction_Speaker + 47
    8 gametest 0x00025e9a -[CEventProgram call_Actions:] + 736
    9 gametest 0x00025392 -[CEventProgram computeEventList:withObject:] + 646
    10 gametest 0x00024e3a -[CEventProgram compute_TimerEvents] + 712
    11 gametest 0x000aa2d3 -[CRun f_GameLoop] + 2249
    12 gametest 0x0009bd96 -[CRun doRunLoop] + 114
    13 gametest 0x000088b6 -[CRunApp loopFrame] + 128
    14 gametest 0x0000754f -[CRunApp playApplication:] + 443
    15 gametest 0x00003da6 -[CRunView timerEntry] + 497
    16 Foundation 0x00189c99 __NSFireTimer + 125
    17 CoreFoundation 0x02746d43 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUN CTION__ + 19
    18 CoreFoundation 0x02748384 __CFRunLoopDoTimer + 1364
    19 CoreFoundation 0x026a4d09 __CFRunLoopRun + 1817
    20 CoreFoundation 0x026a4280 CFRunLoopRunSpecific + 208
    21 CoreFoundation 0x026a41a1 CFRunLoopRunInMode + 97
    22 GraphicsServices 0x02fca2c8 GSEventRunModal + 217
    23 GraphicsServices 0x02fca38d GSEventRun + 115
    24 UIKit 0x00401b58 UIApplicationMain + 1160
    25 gametest 0x00002b5a main + 104
    26 gametest 0x00002ae9 start + 53
    27 ??? 0x00000001 0x0 + 1

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: No "sounds over frames" & "Stop sample" crash

    Corrected. Thanks! Before the next beta you will have to uncheck Play samples over frames, as it does nasty things.

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