I've bought the december 2009 issue of Klikdisc and installed the Shadow Object. It's a very nice addition to my extensions but... it simply doesn't work in HWA Direct3D 9, and I'm developing in that mode only since I need various effects.
That object calculates shadows in runtime, skewing and blending them based on the lightsource (i.e. shadow object itself) position.
I've searched the forum for alternative methods, but none seems to match the shadow object in terms of ease of use and performance. I like Looki's shader, but my player character already has other shaders applied during the game (for tint and lightness).
Could it be possible to convert the Shadow Object for HWA?
Is there an alternative method we can set up for an *ultimate* HWA shadow system?