I'm new to this whole thing, so forgive me if this topic has been aired before.
I've got MMF2, and I'm working on a top-down space shooter. The game's got (probably quite unnecessarily) three layers.
Anyway, while making the game, I noticed a buildup of objects in layer 1 in the top left corner of the playfield (layer 1 being the lowest layer (the vast majority of the action in this game occurs in layer 3)). As far as I can tell this occurred whenever I used the "Create Object" action.
Now, I'll admit that the problem I'm coming up against is probably entirely my fault, but I decided I'd delete these copies of the objects that were appearing in this corner, just to tidy up my playfield (these copies of the objects were not showing up in game).
Doing so has caused the "Create Object" window to crash frequently. I haven't managed to identify what exactly causes these crashes yet, although I do know it only crashes when I create one object relative to another (which is of course by far the most common usage of it). It crashes upon clicking the OK at the end of setting up the creation point. Any hints?